This is a 2D hand drawn animation of a cartoon style hand turning over. We were given the first and last frames of the animation and we had to draw the inbetweens. I like how this animation turned out even though it is very short, I found it very challanging to start off and get the shapes and dimensions correct. a couple of the frames look a bit different to the first and last that I was given but overall i am happy with it.
This is a short animation I made using a rig given to me by my lecturer to use, it is of a ball with a tail moving across the screen, and then I made the tail swing to give it a bit of life as if the tail is hanging and has weight to it, I then added squash and stretch to it to make the movement look better and add some personality to the ball. I am going to add to this animation and hopefully make the tails movement smoother and more lifelike.
This is a 2D animation of a little character jumping over a gap in the floor, I made this in Adobe Flash, I am very happy with this animation. I made it by drawing out the extreme poses and then filling in all the frames in between them to get a smooth and consistent movement. I think I could improve this animation by making smoother, and keeping the drawings more consistent, I could have made it look smoother by adding motion blur and smearing in some of the frames in the middle of the jump.
This is an animation of a bouncing ball that I made, it is very similar to the 2D bouncing ball I made but this one was animated in the 3D animation software Autodesk Maya, it is only a playblast not a full render so you can see the rig and curves the ball follows. I am happy with the movement of the ball and the rotating but I haven't added any squash and stretch in this version. I will hopefully be improving on this animation and add the squash and stretch with some improved and smoothed movement.
This is the first piece of hand drawn animation I have done. Its a bit jerky because I drew it at 12 fps rather than the standard 24/25, but I am other wise pleased with the results of this because I don't think I used too much squash and stretch, and I am very pleased with the timing and spacing. I think I could have made the drawings smoother and more detailed and the ball gets slightly smaller during the animation, but other than these points i like the overall animation.
This is a 3D animated TV ident I made in my second year of college with a team of two other people. I really like some of the animation in this like the robots walking down the street, but some of it I think was really jerky and needed a lot of improvement like when the character does a roll.