Monday, 22 February 2016

Bifrost Water Tests

I have decided to get back into 3D animation to broaden my skill set as I have mostly been focusing on my 2D skills. I made this using the Bifrost features in Autodesk Maya, in the first video it is mostly the default particle and emitter settings I only changed the scale and raised the particle count to make it look even more realistic, whereas in the second video I changed a lot of the settings making the whole thing a lot smaller and changing some of the friction and density settings, which is why it looks much faster and generally worse.

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