These clips are from another attempt at water simulation using Bifrost. the first one doesn't work because none of the water can actually get out of the bottle, i'm not sure why this is, I think its because either the scale of the whole scene is way too small or the particle count is also way too small. So for the second clip I scaled i right up and upped the particle count as well, this works better but still not completely successful as i may scaled it up way too far and so there is an oceans worth of water in the bottle which is why it moves so slowly and there's a big wave inside the bottle
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